Monday, December 22, 2008

E CHEATS



Earth And Beyond


Joke message:
Type /camp at the command prompt. The message
"Unable to camp - insufficient marshmallows!"
will appear.



Eatman


Level Passwords:
2 DASIKAS
3 WEWER
4 FREEGET
5 BASIS
6 NAGUL
7 GADER
8 BAKSAK
9 NEREW
10 MASER
11 IP4
12 COOLER
13 BLAKE
14 BESRES
15 GERES
16 RESERS
17 NEWAQ
18 MINDER
19 NERDUS
20 JANE
21 KERTER
22 KASETER
23 LESTER
24 ORLESER
25 IRIXIS
26 AWSER
27 ERASER
28 BLEWER
29 KIRISEL
30 LIMONER
31 YTRIN
32 QWERTER
33 LISINA
34 BOMBER
35 FERMER
36 NINBER
37 DERAXIS
38 ZASIX
39 MERON
40 VAMPUS
41 XERVER
42 GAMER
43 CERNEL
44 LANSER
45 BINASER
46 KIRKIR
47 DEFERED
48 WASRED
49 MILONER
50 PIONER



Elder Scrolls : Redguard



Easy Swordfighting:
You can make the swordfighting much easier by
opening the "combat.ini" file. Lower the stats
for foes, raise Cyrus' stats.



Elite Warriors: Vietnam



While playing, press ' or ; to bring up the
console. Enter any of the following codes with
a forward slash in front of them.

Example: /godmode

Code - Effect:
ac - God Mode, Unlimited Ammo, Fly Mode
arrival - Render Arrival Points
ammo - Unlimited Ammo
cheatcheat - Enable All Cheats
ec - Follow Mode
fovs - Render Enemy FOV's
give # - Give Item #
fly - Fly Mode
godmode - God Mode
hitlermode - Hitler Mode
invis - Invisibility
losemission - Lose Mission
pathdraw - Render Patrol Paths
tod # - Change Time of Day (1-5)
winmission - Win Mission



Empire Earth 2

While in game, hit enter to bring up the chat box,
then enter one of the cheats
below. They aren't case sensitive:
Disables all Cheat Codes: idontcheat

Enables all of the Following Codes: icheat

Add 10,000 of each resource: loot

Subtract 100 of each resource: taxes

Inflict 20 points of damage on selected unit: punish

Convert selected unit: convert

Instant recharge power for selected unit: recharge
me

Instantly win scenario (May be disabled): win

Toggle the fog of war onoff: toggle fog

Toggle instant build onoff: sea monkeys

Advance an epoch without meeting any of the
requirements: epoch up

Add 50 technology points: give tech

God Mode onoff (Your Units and Building should
take no damage): play god

Non-Cheat Debug Codes:
Ctrl+Alt+Shift+V Display the Game Version numbers

Ctrl+Alt+Shift+F Display the Graphical Frames Per
Second Rate (FPS)



Empire Earth II: The Art of Supremacy



Display frame rate:
Press [Ctrl] + [Alt] + [Shift] + F during game play.

Display version number:
Press [Ctrl] + [Alt] + [Shift] + V during game play.

Various codes:
While playing the game, press ENTER. A chat window
will be displayed. Enter icheat to enable cheat
mode.

Enter one of the following codes:
Effect - Code
Additional 10,000 of all resources - loot
Additional 50 technology points - give tech
Advance one epoch - epoch up
Convert selected unit - convert
Disable all active codes - idontcheat
Give 20 damage points to selected unit - punish
Lose 100 of all resources - taxes
Toggle God mode - play god
Toggle instant construction - sea monkeys
Recharge power for selected unit - recharge me
Win scenario - win
Toggle fog of war - toggle fog

Note: Some codes have no effect in the international
versions of the game.



Escape from Monkey Island



Debug Mode:
This cheat allows you to activate all the other
cheats that are available in this game.
To do it all you have to do type "i want to escape".

Walktrough:
Act 1 : Melee Island
On the ship
Use the brazier of hot coals to kick it down and
then pick it up (with your
feet, it's possible).
Turn towards the loaded cannon and kick the coals
at it. That's it.

Stopping the boulder slinging:
Go to the scumm bar on the far side of town. Talk
to the dart players until you
can challenge them to hit the drunk guy's balloon.
Take his pretzels.
Go to the harbor and pick up the popped innertube
laying near the grog machine.
Go back to the mansion and use the popped innertube
on the cactus on the right
side of mansion.
Approach the boulder slinging pirate and offer
him pretzels. When he walks off
to eat, quickly turn towards the catapult and
fiddle with the controls.

Getting a ship & crew:
Head towards town and talk to Otis & Carla until
you find out that they want a
cushy government job.
Go to the scumm bar and talk to I Cheeze (the non-
drunk pirate). In order to get
him as your navigator, you must beat him at insult
arm-wrestling. Just pick the
most appropriate come-back, fairly easy.
Once that's done, head to the harbor and talk to
the harbor mistress. She will
tell you that you need proof of authority to get
a ship.
Go back to the mansion and go inside. Inside, you
will find a desk with a
contract. First, read it to be sure that it is a
'cushy government job'. Hand it
to Elaine for her signature and then talk to her
about getting a ship. She will
end up giving you a gubernatiorial symbol of
authority.
Go back into town and give the contract to Otis &
Carla, then head to the harbor
and give the symbol of authority to the harbor
mistress.

Chapter 1 : Lucre Island

Starting out / Getting framed:
Go to the lawyer building and talked to the three
lawyers. Eventually, you will
receive a letter. Read it.
Take it to the bank and ask the banker to bring out
your safe deposit box.
Pick up the sword and use it on the bottom hinge
of the door. The hinge will
break off, but so will the sword
Use the broken part of the sword on the crack to
wedge it open somewhat.
In the safe deposit box, you'll find grog and a
music box.
Don't forget to pick up the hanky on the floor.
Pick up all three sponges and use them on the
crack. Once that's done, pour the
grog on the sponges. They will expand and force
the door open.
When you appear in jail, pick up the chicken
grease and head out.

Preparations / Obtaining Directions:
Head towards the perfume shop and pick up one of
the empty perfume bottles
laying around. You don't have to talk to the
annoying guy :)
Smell the hankerchief you picked up in the safe.
Each time you smell, one of the
necessary ingredients for the perfume will be
revealed. Get the wood shavings at
the House of Sticks. Get the free fish at the
bait shop. Get some water from the
water fountain. Get a flower from the mansion on
the map (outside of Lucre
town). Get some swamp water from the swamp north
of town. Combine these items
into the perfume bottle.
Go to the opposite end of town and pick up the
loudmouth duck that's wandering
around. It'll come in handy later.
Head to the Palace of Prosthesis and talk to Dave.
Spray the perfume at him and
he will reveal a random name. He will tell you that
the directions to the home
in the swamp are in the file. In order to get the
file, you need to figure out
the filing contraption.
The three pictures symbolize the first letter of
the First, Middle, and Last
name respectively.Bunny : A - D
Tree : E - H
Pumpkin : I - M
Monkey : N - T
Banana : U - Z

While you're in the shop, you might want to get
the fake hand that will be
needed later on. Talk to him and ask about a hand.
Use the music box and steal
the hand quickly. Don't forget to snag the file
before you leave.
Head to the chess players in the middle of town.
Talking to the larger one, you
will find out that the smaller one is obsessed
with Britanny (the banker). Talk
to both of them until they begin to argue, then
snatch their clock.

Pegnose Pete's House:
Head out of town and towards the swamp. Look at
your directions and then use the
clock on the raft. Go according to the times listed
and you should end up at the
house. Note: Directions seem to be random, so there
is no need to list them
here. Pay attention to what happens when you meet
yourself in the future, you
need to replay the same events when you meet again
in order to prevent a time
paradox :) Be sure to note the order of receiving
items as well as the number
that is said.
When you arrive at the house and go through the
dialog, use the chicken grease
with the doormat. Then use the duck with the window
and you're all done.

Proving your innocence:
Head over to the bank and use the broken sword on
the manhole.
Pick up the manhole and take it to Dave at Palace
of Prosthetics. Ask him for a
free item. Mention the three names etched on the
manhole and you'll be rewarded
with fake skin, otherwise a defective liver :)
Use this skin on the manhole to bounce into the
bank.
There is a chain you can pull to turn on the lights
once in the bank. Once there
is light, you'll be able to see a strange looking
shadow on the balcony to the
left. Look at it and a cutscene will start.
Pick up the scupperware on your way out.
Go to the bait shop and pick up some free bait to
put in the scupperware.
Use the prosthetic hand on the termites and head
off to Mandrill's mansion (out
of Lucre town).
Use your special cologne on one of his stuffed
animals and watch what happens.
Once that's done, head to the House of Sticks and
use the termites on his
repaired stick.
Go back to his mansion and talk to him. Mention his
loot and the entire framing
episode; he will leave a trail on his way to the
loot which you must follow.
When you arrive, there will be a passageway on the
other side. Go down and use
the button. Once you come back up, dive in the deep
water and use the scupperware in the water and a fish
will come running. The fish illuminate the way and
you can enter the secret
cave.
Enter the door and pick up the loot as well as the
screw.(go up with map button) Show both items to the
inspector and you're all done!

Act 2 : Melee Island

What is the Ultimate Insult?!

Go see the voodoo lady in town. Pull one of the
fingers to speak to the voodoo
lady. Ask about the Ultimate Insult and then talk
to her about heirlooms. She
will give you a few items.
Go see meathook and ask him about his candles.
He'll move his paintbucket
towards you, make sure to pick up the paintbrush
on the ground.
Head over to the docks. Pick up the quarter laying
in the change return slot of
the grog machine and use it on the machine. Once
it get's stuck,
kick/punch/shake/yell at it and you will be
rewarded with plenty of grog. Pick
one up.
Head back towards town and into the scumm bar (now
the lua bar). Sit down at the
middle stool and call the waitress. Order something
cooked from the waitress.
As the boat comes down the track pull out the
paintbrush and use it on the
propulsion system just as it passes under the
painting. This may take some
practice, so don't worry if you don't get it on
the first try.
The chef should come out and check on the problem.
Run into the kitchen and pour
some grog into the steam generator. Act quickly and
you will eventually receive
a painting.
Go to the harbor and towards your boat. Use the
earrings you got from the voodoo
lady on the figurehead of your boat. Then, do the
same with the necklace, pen,
painting (in that order).


Act 2 : Jambalaya Island

Item Collection

Talk to tourists, find out more about the Ultimate
Insult.
Head over to StarBuccanneer's and look in the window
(at the cup). Go inside and
grab it, then ask the employee behind the counter
for a refill.
Steal the tourist woman's souvenir cup; get a sample
of mini bagels and keep the
topping you receive.
Go to Stan's House. Take the glue under the window
and grab one of the flyers on
the desk. Drink coffee; listen to stan's timeshare
lecture. Eventually, you'll
receive a coupon for Planet Threepwood.
Head back to town and towards the brewery. Put your
glue on the mechanical
manatee.
Talk to the bartender and persuade him to give you
some grog and let you ride
the manatee. Another coupon arrives :)
Head to Planet Threepwood and take notice of the
specials of the day. Speak to a
waitress and order anything; tell her you have a
coupon.
When the pirate approaches you, ask for a charicature
(of yourself and your
brand new mug). Once that's done, use your glue on
the caricature and the
caricature on the souvenir starbuccanneer's mug you
stole earlier. Swap the two
mugs.

Pirate School:
Head back to the dock and into the row bow. Row over
to the pirate ship and
persuade him to let you by. Next, make your way to
the small island on the
right.
Go to the school house on the right and sign up for
pirate lessons. Use common
sense on the anwsers and you'll be rewarded with a
certificate.
Sign up for another class, but give wrong anwsers.
You'll receive a dunce cap.
Pull the fire alarm outside the school house. While
the teacher is out
investigating, go inside and grab an item from the
chest. Repeat until you have
all the items except the tobacco.
Back in the rowboat, go straight to the left (onto
the beach). Take the path to
Stan's and go to the diving competition.

Diving Competition:
Talk to Marco de Pollo as well as the judges. Tell
them you want to dive. Talk
to the hippie looking judge and he will teach you
technique. After talking to
the judge on the left about his wife, hand him the
flyer.
Put the bagel topping on Marco de Pollo's baby seal
oil and proceed to challenge
him to a competition. Match his moves and wait for
the tie decision. You go
first this time and do whatever you'd like because
when Marco goes, he'll be
attacked by seaguls. Trophy comes next :)

Finishing it off:
Go back to the small island and up to the puppet
house. Talk to the small
LeChuck, ask where he's been. Disregard the GuyBrush
puppet and show the insult
map to the pupeterr. He will run away.
Pick up the puppets and head to the right. Talk to
the pirate about his father's
hat. Keep going right. Blow your whistle at the
parrots. Give them some grog;
ask the drunk parrot about the hat.
Use the puppets on the boulder and you should be on
your way to act 3!

Act 3 : Monkey Island

Wow, Monkey Island!
Read the note after you "arrive".
Head to clearing and talk to Herman. Pick up the
coconut and throw it at Herman;
then, talk to him again.
Head to the canyon and snatch the banana picker.
Make your way back to the beach. Use the picker to
pick the bananas; give one to
Timmy the Monkey.
Timmy will now follow you, so go back to the canyon.
Another banana will get him
to follow you into the mine. Keep giving him bananas
until both of you are at
the huge door.
Open vent; use banana on it; close it.
Use another banana on the portal, step inside, and
use the banana picker to
snatch the weed whipper.
Head to the vista point. Pick up a rock and throw
it at the right-most canal.
When the branch moves, throw another rock at the
middle canal. Again, when the
branch moves throw a rock at the left canal.
Go to the Church of LeChuck and use the banana
picker to get the two shields
mounted above the door. Talk to the priest (father)
and get him to let you ride
the lava boat. Once you have control of it, steer
towards the milk bottle and
use the banana picker on it.
Ride again and steer towards the boulder and kick
the tree over after clearing
the weeds with your weed whipper.
Go back to where Herman is, hit him with the milk
bottle and then talk to him.
Talk to Jojo and ask about Monkey Combat (pay
attention to this). Go to the
Monkey Town and examine your shields. Give your
cymbals (shields) to the musical
monkey. You'll end up with an accordion in your
hands.
Back to Herman, throw the accordion at him and talk
to him again. You'll receive
a melee (gubernatorial) symbol.

Monkey Kombat:
This part is where things get complicated.
First, fight monkeys (and lose occassionally) in
the jungle in order to learn
the different transition commands as well as what
moves beat others. As far as I
know, everyone's results are random, so there is
no use in posting a reference
here.
Once you have a complete chart written down, kick
some monkey butt in town.
Eventually you'll beat Jojo and receive a hat.

The End:
Head to the big monkey head and use Jojo's hat on
it. Use your banana picker on
the nose.
Go in and use the melee symbol on the slot.
After the cutscene, you'll find yourself in what
seems to be a giant monkey.
Pick up the large blank and use it on the small
building. Climb it and jump on
the plank. Flip the gigantic switch.
Draw LeChuck three times by copying his moves;
there is no way to beat him.
He'll get frustrated and give up.
That's all folks.

Monkey Combat:
This are the moves in fighting Monkey Combat!
Sorry, because the moves are are in small format.
I hope you will understand them.
Changing from one move to another is same in both
ways (exp. changing from BOM to GIM is same as
changing from GIM to BOM).

Changing:
BOM<->GIM: a-o-e
BOM<->ANX: a-o-c
BOM<->DRU: a-e-o
BOM<->CHA: a-e-c
GIM<->ANX: a-c-o
GIM<->DRU: c-o-a
GIM<->CHA: a-c-e
ANX<->DRU: o-a-e
ANX<->CHA: o-e-a
DRU<->CHA: o-a-c

What defeats what:
BOM defeats ANX.
BOM defeats CHA.
GIM defeats BOM.
GIM defeats DRU.
ANX defeats GIM.
ANX defeats CHA.
DRU defeats BOM.
DRU defeats ANX.
CHA defeats GIM.
CHA defeats DRU.

Wenn Treepwood after few wins on traning says :I
think I'm ready for Jo-JO Junior." zou can fight
against JO-JO Junior.



Evil Dead: Hail To The King



Defeating the last Boss:
Use the following trick to avoid attacks and make
your health kits last a little longer when fighting
the last Boss. Walk up as close to the posts as
possible after hitting them, run a very, very tiny
bit to the center of the ring towards the demon,
then run back out. The demon will try to bite at
you instead of blowing gas at you. Most times, he
will bite and miss. Be careful, because after you
do this a few times, he will move slightly towards
the corner and be able to bite you right through
the center of the post -- keep your distance while
hitting that post.

Finding mushrooms:
When you are mixing mushrooms in your inventory,
you will hear a sound. When you are wandering around
the same sound will indicated that a mushroom has
appeared. You can also wait for the sound to play
again to get another mushroom. Note: Listen for that
sound when fighting the last Boss.

Large med-kit:
When fighting a Deadite or Hellbilly, turn on your
chain saw and slash at them. After a few hits Ash
should jam the chainsaw into them and keep it there.
Then, use the ax and hit the Deadite while your
chain saw is still in them. When they die, they will
usually leave behind a Large med-kit. You can also
use the other weapons instead of the ax, but it just
wastes ammunition.

More mushrooms:
When mushrooms appear, collect them, leave the screen,
then return to collect them again. Repeat this until
they no longer appear.


Expendable

Cheat Modes:
Launch the game with these command-line
parameters to activate cheat modes:

-mumford - Hodspodkins Mode
-whostayedlate - Rockhard Mode
-whostayedlateagain - EasterEgg Mode

Example:
"C:\Expend\go.exe" -whostayedlate

Easter Eggs:
To enable these codes, first activate Easter Egg
mode as shown under "Cheat Codes". During the game
enter cheats using the following format:

[-] cheat [-]

Where [-] is the keypad minus key and "cheat" is
a string from the list below.

Effect Code:
Backward view - bucketofchicken
Disable Cheat mode - bing
Enable Cheat mode - bod
Extra credits - babapapa
Extra lives - crystaltips
God mode - zippy
Grenade boost - albertofrog
Level skip – mrbenn



Extreme Pinball



Cheat Mode:
Enter one of the following codes during game
play to activate the corresponding cheat
function.

Code - Effect:
[F1] - Change ball type
2 (top row) - Flying ball
1 (top row) - Normal ball



Eye Of Horus



Cheat Mode:
Type spam when the text "Press Fire to Start" appears
to enable cheat mode. This will activate unlimited
lives and eliminate the need for elevator keys.


Eye Of The Beholder 3



Codes:
Type set aesop_diag=1 at the DOS prompt, then load
the game.

Press thefollowing keys during game play to enable
the corresponding effect.

A - Kill all monsters.
T - Enable text mode.
I - No collisions.
G - Teleport.
O - New items.

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